Engagement through friendly competition
Our design isn’t a generic application made for any company. By digging into the specific pains and gains of Zitcom, we could unravel a design space that was a perfect match for the business.
Key Values in our concept
Zitcom as a business is undergoing many changes. They are buying up many of the smaller competitors on the market, and as a result, are welcoming many new employees who used to be competitors. During our early research phase, we learned that Zitcom have had great success with various competitions to increase employee health and engagement. A large part of the culture at Zitcom is therefore healthy competition. This company culture was one of the other key values in our concept.
Finally, as the general work culture at Zitcom mainly consist of sitting down and coding, in their respective department, the company encourages their employees to take social and healthy breaks during their work. Attached to the office is their own private gym, and they have several possibilities for entertainment, for example table tennis, table-soccer and more. These are all places where the employees can meet each other, and socialize, beyond their department. The final key value for our concept therefore was solidarity.
A full design process in just 36 hours
At the second half of day two, one of the User Experience designers began to prepare for the final pitch and focused on the communication and storytelling of our design idea.
During day two, we laser cut a floorplan of the Zitcom office and additional 3d models to help convey the idea of our concept as a system engulfing the whole workplace, and not just being situated at one specific location.
The final system consisted of a mobile application which communicated with our central server hosted on Googles Firebase system. The server was connected to an NFC-reader through an Arduino WiFi board.
Mediator for the team
My role was to keep an overview of all the actors in the design and development process. I mediated the communication between the developers and the user experience designers. If an issue arose or a request emerged from one of them, I communicated this to the other part. This meant that we reduced unnecessary friction and arguments, which lead to a better flow for our process.
Key Roles in the project: