Creating an experience
Understanding and changing the Status Quo
This feeling is reinforced at a festival, where you are to have fun. Furthermore, the rules regarding trash are typically more relaxed, so it is often easier and a better experience to just throw the trash at the floor.
This culture around trash at festivals was the challenge that we had to face at Midtfyns Festival 2019. We changed this culture, by creating a better experience from throwing out the trash, than had been the status quo. We experience with The Interactive Trashcan that the guests at Midtfyns Festival took an active part in finding more trash that they could throw out. System Design
The rest of the electronic components were wired together, so they were more compact, and applied to a small watertight container, with a power input and a sound output.
To the box, we attached a power bank, capable of delivering power to the system for a whole day, as well as two outdoor speakers. Finally, we mounted the box on an outdoor pole, with a lock, so it was impossible to remove the setup without our consent. The Interactive Trashcan is part of a larger design system made by Amyda. This consisted of strategically placed posters, flags and stickers, all to draw attention to the fact that the festival visitors should become more aware of how they dispose of their trash. Jack-Of-All Trades
|
It should be everywhere, so people will realize that they have to throw their trash in a f****** trashcan! Key Roles in the project:
|